How to recreate these materials?

How to recreate these materials?
Both weld and flexible laminated Al part? At least to look like 30%.


Thank you!
Model is done in NX

Well, here is the link to the weld pack for keyshot that Magnus developed many years back-

Local UV Mapping: Creating Realistic Weld Textures in KeyShot

as for the aluminum part, you can
1- become an expert in the material graph with layered bump maps and scratch layers and labels or
2- find a bitmap texture that would work from Poliigon or or some other texture map source.

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ArtStation.com can also be a nice source for such brushes/alphas etc. And most of the time really nicely priced.

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WOW


ArtStation - Artworks
is it possible to use this in NX-Keyshot combination?

I’m not sure what the possibilities are in NX to paint an object you need an UV-map so it basically knows how a texture is wrapped around an object. And UV maps only work on polygon models so if it’s a Nurbs model you need to convert it.

You could tesselate your object in KeyShot and use KeyShot to make an UV-map but if it’s possible I would use NX to do so. Mainly because NX will know how your object is constructed and -if- it has an UV-unwrap option it could work smart since it knows the base elements.

My guess is that NX is really a Nurbs modeller and while I’m sure you can export as a polygon model I don’t think you can actually work with UV-maps, but I might be wrong.

Objects like the on in your example picture are not the hardest to UV-map but if you’re new to it it can be a bit of a puzzle. This video of Will Gibbons might give you a good insight: UV Texture Mapping CAD Models? All Your Questions Answered | Beginner Lecture (youtube.com)

After you UV-unwrapped a part you can paint onto the object. You could use 3D Paint or a specialized piece of software like Substance Painter but you could also use ZBrush or Blender which has some painting functions. For welds I think KeyShot could be enough and basically you will paint in the ‘height/bump’ map of the material since the base material will be roughly the same besides the bump.

I’ll try to make a little example today, not that much experience with welding so nice to try for me how it will work in the material graph and 3d paint option.

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Thank you! I will check video.
NX have module for polygon design but I never used it… we will see if something interesting can be done.